After connecting, you should be good to go. Any game that supports gamepads should work with the device you connected, or at the very least offer the controller as an option in its settings. I tried this with a few indie games and was delighted.
If you game on a Mac (not common, but we do exist), there are some games where you might prefer to use a controller over the keyboard and mouse. The Nintendo Switch controllers are compatible with the Mac because they use Bluetooth to connect wirelessly to the Switch console.
Nintendo Controller For Mac
Joy-Con users: If you use a Joy-con, the detachable controllers that come with the Switch, then each Joy-Con is seen as a separate device on the Mac; there is currently no way to use them in tandem as a single controller on the computer in the same way you can on the Switch. This is fine for some basic games or 2D platformers, but other games like first-person games, racing games, etc. will become more problematic.
Pull out your Switch Pro controller and set it by your Mac. Open up the Bluetooth settings in System Preferences. At the top of the controller, need the charging port, press and hold the sync button. You can let go when you see the indicator lights at the bottom of the controller.
The Nintendo Switch is in demand at the moment, with Nintendo fans buying the modular console quicker than the company can produce them. While the Switch offers big title games like Zelda on-the-go, not many people know that the Joy-Cons are macOS compatible, meaning Mac gamers can use them to play some of their favourite games. Here, we explain the limitations of using Joy-Con controllers on Mac, and how to connect the Nintendo Switch controller to your Mac.
Happy gaming! Oh, and if you happen to use an iPhone or iPad for gaming instead, you can also use game controllers for those devices too, including Xbox One, PS4, Switch, third party controllers, and others too.
Officially, Apple supports only a few gamepads: those that are explicitly compatible (like SteelSeries Nimbus+, for example), Xbox controllers (One and Series) and PlayStation controllers (DualShock 4 or DualSense). But while looking for something on the Luna controller from Amazon, I discovered that macOS contained both the data for the Luna controller and for the Joy-Con and the Pro controller from Nintendo.
Apple announced that Nintendo Switch controllers, along with a "wide variety of new and existing game controllers," will be supported in the new Game Controller framework for new software releases announced at WWDC 2022. Specifically, Logitech steering wheels will be supported by macOS moving forward starting with macOS Ventura.
A Tweet by @rileytestut was among the first to detail the new functionality. The user remarked that the beta version of iOS 16 they were running was also able to recognize a single Nintendo Joy-Con as one controller in addition to recognizing Joy-Con as a pair.
Apple operating systems already have native support for DualShock PlayStation and Xbox controllers. While there have been adapters and third-party software for Nintento controllers on the Mac in the past, the new operating systems mark the first time that Nintendo controllers get native support.
Finally! Great to see Apple investing more in gaming. Nintendo might be the most Apple-like of console companies, there are doubtlessly millions of Apple users with a Switch at home. Hope this means the affordable 8bitdo wired controller will now be Mac-compatible.
atonaldenim said: Nintendo might be the most Apple-like of console companies, there are doubtlessly millions of Apple users with a Switch at home.Seeing as how Nintendo has sold over 110 million Switch units, it seems likely that some of those Switch owners have a Mac.This allows them to use their existing Switch-compatible controllers with Mac. Well, once they upgrade to macOS Ventura.I for one will be holding off upgrading to Ventura until April or May 2023. Apple software QA's precipitous decline started several years ago and I no longer install any of Apple's operating systems when they launch. Likewise I will stay on iOS 15 (which I just installed last month) until April or May next year.
Instructions for PlayStation game controllers and Xbox game controllers are available, but the general steps are the same for all Bluetooth game controllers that can be paired with a computer or mobile phone.
When you pair more than one controller that can be customized in this way, these settings include Buddy Controller. You can use the Buddy Controller feature to combine inputs from multiple controllers into one so that another person can support you in getting to the next level in your game.
One reason that so many gamers appreciate the Nintendo Switch is that its Bluetooth technology easily hooks up and connects to nearby PCs. You can even do this with the Joy-Con and Switch Pro controllers if you have one.
One method to get around this is to download the freeware program x360ce, which translates DirectInput commands for XInput games. It was specifically designed for Xbox 360 controllers, so x360ce does recognize the Switch Pro Controller.
In a series of tweets, Testut said that iOS 16 supports both single left or right Joy-Cons, or both at once as a singular controller. Testut added that it is possible to dynamically switch between using the Joy-Cons individually or as one combined controller by holding the screenshot capture and home buttons for a few seconds.
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Starting Parallels Desktop 18 you can enjoy an enhanced seamless integration of Parallels Desktop with Bluetooth game controllers. From now on you won't need to connect a controller directly to Windows via Bluetooth - just connect it to your Mac, and Parallels Desktop will automatically share it with Windows. It's become possible to implement it thanks to new macOS Game Controller framework - Parallels Desktop will just create a virtual device in Windows. Please note that the device that will be added to Windows is a "Virtual Xbox controller", it is expected behaviour.
I tried to connect my xbox controller to my MacBook, even though the controller is registered in bluetooth setting, but it doesn't function at all.Have anyone met the same problem and if there's a fix for this problem
I'm not entirely sure why this happens, it happens intermittently for me. The last attempt I took was Delete the controller, Turn off Bluetooth, Restart, Reconnect Controller- but while I was reconnecting there was a phantom controller that popped up that showed the original controller connected, but I could not disconnect it through the Mac, I turned the controller off and the phantom controller popped back down to the unknown devices and upon entering bluetooth mode on my ps4 controller the phantom controller was identified as a ps4 controller and I was able to connect and use the controller again to play games. I hope this helps!
I still have a weird issue, but like I said on my iPhone, my Xbox controller will connect, and then make the Virtual Controller disappear indicating that the Controller is connected (at least). But nothing functions from the Xbox controller. Then turn off controller and Virtual Controller comes back on... (the controller is there in the debug info, Mac too if I am not mistaken).
Looks like two games I tested have broken controller support. Both of them are Unity games using the InControl framework. I tried three controllers with each: An Xbox Series X controller, a DualShock 4 controller, and a Stadia Pro controller connected via USB, which appears as a generic controller with vaguely Xinput like features.
Just adding my experience to the list in the hopes this gets addressed. I have tried three different bluetooth controllers (XBOX One, PS5 DualSense, Nintendo Switch Pro Controller) and the issue is the same across all 3. Bluetooth has no problem connecting the controllers to my M1 MacBook Pro, pressing the Home buttons on each controller brings up a game selection bar, and I can use the controller to select games. However, regardless of which game I select, once I am in-game, no controller input works except the Home button to bring the game selection menu back up. No issues prior to the Monterey 12.3 Update.
I tried to livestream the log through console. I am not a pro in IT but hope it helps. There are two findings. #1 When plugged in via USB cable and press the pairing button on my controller, console shows that the USB port read the signal and immediately disconnect shortly afterwards. #2 When pairing via bluetooth, message "configuring controller, will try again later" will nonstop pop up until Bluetooth stop trying to pair up with the controller. 2ff7e9595c
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